F'kan of Karakth ;; Mar 25, 2013 10:42:40 GMT -5
Post by mystery on Mar 25, 2013 10:42:40 GMT -5
pb: Jake Gyllanhaal
Character Number: 1
Rank: Journeyman Fisherman, Wingleader
Where they are from: Biitra Hold, Benden Country
Weyr: Silence Weyr
F’kan is one that most people would think of as “lean”, if it wasn’t for all the hard work a-dragonriding and fishing, this young man could very quickly lean towards being gaunt. Thankfully, with a healthy diet and running around after his dragon, F’kan doesn’t look anything short of a glowing picture of health. He’s tall, standing at a good even six feet in height, with ropey muscles that somehow manage to look bigger than what they are. He’s not a particularly intimidating fellow though unless he’s scowling, which kind of changes the whole image and F’kan suddenly looks a lot bigger. In a most definitely unfortunate manner, F’kan is almost identical to F’nak, and often finds himself in the midst of all kinds of confusion as a result. There are a few minor differences for those that need to tell them apart – but only if they’re very good at picking things up.
His facial features are rather sharp, but there’s no denying that this young man is attractive. It comes mostly in the glint of his blue eyes, and the little half smile he wears the majority of the time that makes him seem constantly a little amused with the world. For all that his skin is fair, he doesn’t burn all that well, though any tan he does manage to achieve quickly fades back to the original colouring. Years of cracking ice open and hauling fish has given a well-toned edge to the man, even when he’s busy laughing at everyone and everything around him – including his siblings. Dark hair is grown out quite long for a man, done originally as a joke to their sister when someone commented on her lovely hair (they made a point of flipping their own hair at her whenever they passed). It touches his shoulders when F’kan leaves it alone, but the majority of the time he ties it back from his face, leaving only a few strands to hang irritatingly in his eyes. Clothing wise, F’kan is almost never seen without his riding gear on, unless he’s been fishing, and almost always carries the tools of his trade about his person. Never know when you might need a good knife!
Now, how does one describe F’kan...
Over the turns, the most prominent description by others is “push over” or “softie”, but that’s really not the case and woe betides anyone who judges the man on those ideals. Fact of the matter is, F’kan might be a pushover – but only with his siblings. Everyone else is likely to meet the hard edges of his personality and really that’s just too sharding bad for you. The thing to remember with F’kan, is although he is forever being (usually happily) dragged along into his wild sibling’s schemes, he is not a weak personality, and in fact shares his siblings’ ability to seemingly fill a room with his presence.
The man is a mental force unto himself, with an ability to think on a long term scale and to somehow plot out the details everyone else would miss. He’s a strategist at heart and a puller of strings by nature – he might not be social like his twin, or wild like his younger sister, but F’kan will somehow have you dancing to his tune nonetheless. He’s a slippery one in an argument, equally likely to calmly outmanoeuvre an opponent and before they really know what’s happening they’re in complete agreement and oh yes, you did just give away your soul while you were at it. In a way, F’kan is actually probably the most dangerous of the three siblings, purely because he’s the hardest one to figure. He’s often mistaken for the victim of F’nak and Lory’s particular brand of crazy, hopelessly dragged into their wild schemes and left to take the fall, but in truth while he’s almost never the instigator you can bet your fluffy bedsocks F’kan was in it up to his eyeballs. F’kan is just as much trouble as his siblings – he’s just not as obvious about it.
Of the three, F’kan is the most secretive and the one more likely to have hidden motives; while F’nak and Lory often come across like open books, and are pretty blunt about their desires and openly admit to their latest screwup, F’kan is often more mysterious and often comes across as quite distant with people. Anyone that isn’t his family, that is. This is not to say that he’s unfriendly, because F’kan really isn’t; he wouldn’t be nearly as good at getting what he wanted from people if he was unfriendly!
F’kan manages his siblings, and it is obvious to everyone he does this, but it’s not out of a sense of duty but out of love (or, if he were really honest, because they probably would have gotten themselves killed or Shunned by now without him). F’kan is the planner and thinker of the three, the one who oversees the little details and (usually) keeps them from the worst kinds of trouble. He is the voice of reason, when he’s not hopelessly caught up and swept along. But, you know, he doesn’t mind so much because he’s pretty sure he’d follow the pair of dimglows just about anywhere, whether they want him to or not.
Like his siblings, F’kan has a confidence about him that literally infuses almost everything he does. There’s no room for self-doubt, when you have the kind of support F’kan does. While he looks out for his younger siblings, backs them up and cleans up their messes, F’kan is secure in the knowledge that this goes both ways. He knows no matter what mess he makes or how badly he fails at something, his family will always be there to help him pick up the pieces. It’s a safety net he’ll always have and always be a part of himself and it’s at least half the reason the man has achieved as much as he has.
Speaking of – don’t mess with his family. Ever. F’kan is generally an easy going, though distant young man prone to long periods of deep thinking and spaced-out staring F’nak would call boring and Lory would call creepy. However, there is a fierceness there, steel beneath the softer surface, and nothing riles F’kan up faster than messing with his family. He’ll chew you up and spit you out faster than you can say “shards”, and then he’ll probably stomp on the pieces just to make sure you get the message. He hasn’t got much of a temper so speak of – a battle of wits with F’kan never ends well for the other party and physical altercations are usually met with a united front of three and the generous offer to back out if they wish – but the man is something frightening when his family is a part of it.
Truth be told, F’kan is a man on a mission, all the time. He’s ambitious and always seems to have a purpose or a goal; naturally he considers his main purpose in life is the caretaker and guiding light for Lory and F’nak, and for someone like F’kan being without a purpose is a dangerous thing. Without them around, F’kan loses sight of things, particularly his own ability to connect with people, and would probably withdraw from the world entirely without his siblings there to repeatedly drag him into it (and probably a few puddles of mud along the way).
F'kan is the most responsible of his siblings, and it's this responsibilty that has led to him growing into a capable leader. His logical mind deals with plans in the long term, capable of seeing the details that need to be ironed out in the beginning of plan, rather than when they happen. Though he's certainly not spontaneous he more than makes up for that with his attention to detail and forward-thinking. He cares about every member of his wing, and works hard to make sure that every member is placed in a position where their own talents shine through. He's a hard and dedicated worker, never giving up on a task until it's completed and he expects the exact same from his wing. He's a hard task master, that's for sure, but he's fair as well, always willing to listen to new ideas and give them a go
Bonded's Type: Dragon
Bonded's Gender: Male
Bonded's Hex Codes: 663300 & CC3300
Bonded's Size in Feet: 36 feet
Bonded's Age: Ten
Karakth is a sweet dragon, always eager to please people and make them happy - a warm refreshment from his rider's withdrawn tendancies. Karakth is the one that draws him from his shell when he tries to pull back and makes him socialise when he really doesn't want to. Over all, Karakth is the sugar to F'kan's spice, he's the one dragon who will always bend over backwards to push himself father than ever possible just for a soft look or praise. It's this strength and determination of will that makes him such a good match for his strong willed rider too. If F'kan is determined to do something, Karakth is even more so, because it would make his rider happy, it would make his bonded pleased and for that reason alone will he push himself past the bounds of exhaustion.
Karakth is a large male, not just in length, but sheer bulk as well. Unlike his rider, who comes at a lean, power packed small package, Karakth is practically bursting with muscles. Which is probably what makes it so hilarious that he's just one big puppy all eager attention and all. Though his base coat is a rather boring leather brown, it's burnt ember colouring that lights up his hide and makes him a bit of an eye catcher, situated along his "points" this brighter, red-brown colouring seems to shift with his movements jsut from the positioning and never seems to dull, even when he's rolling around in the mud.
Type and Coloring:
- F’kan and F’nak were born Falkan and Falnak to fishermen Lorelei and Franak; a long and difficult birth, which Lorelei barely made it through, and the couple were overjoyed with their miracle babies. The pair were almost identical, and though Franak would never learn to tell the difference between the two, Lorelei knew her babies instantly.
- A turn later and, against the advice of many, Lorelei and Franak were gifted with another child, a little girl they named Loryne. The twins, though at first a little wary of the screaming pink thing, quickly decided that whatever it was, it was theirs; and they never really gave up ownership, even into their adult years.
- Over the course of the next turn Lorelei, who had never entirely recovered from the birth of the twins, a fact not helped in the least by the birth of Lory, contracted Frostrot and in what felt like the blink of an eye, passed away. The twins were shattered, barely able to understand their sense of loss at the tender age of two, and instead clung to their sister, the only light in their life while Franak quietly – and sometimes not so – fell apart.
- Franak held off on bringing his elder children into his craft until the younger could also begin; it means the twins had a late start, but even by this young age the three were so close knit as to be nearly inseparable. So it was that the twins were 9 and Lory 8 when they began their apprenticeship.
- Falkan was 12 turns old when they were out on the ice fishing and the ice cracked and gave way beneath him. He was only in the water for a moment, saved in part by the fact he’d managed to catch hold of the lip of ice with his upper body, but it had felt like forever. The water had pulled at his clothes and the cold had sliced through every layer of protection to settle in his very bones. It was Lory who pulled him out, all of her tiny 11 turn old frame thrown into the effort of pulling him out of the water, with Falnak arriving in time to help her warm him up. To this day F’kan is still hyper wary of ice and has a deep seated fear of drowning.
- They convinced their father (due, in most part, to F’kan’s ability to talk circles around the man) to allow them all to stand at ages 14 and 15, and were just lucky enough to Impress at their first clutch. It was generally considered one of the strangest Impressions ever;three dragons all stopping to have an apparent
conversationargument, before calmly crossing the Sands together and separating at the last moment to choose their partners: Male Karakth to F’kan, Male Skaltorth to Loryne and Male Taranth to F’nak.
- Weyrling training went well for the three, punctuated regularly by F’nak and Lory’s troublemaking and F’kan’s increasingly improved skills at smoothing ruffled feathers and cleaning large, sibling-made messes. Weyrling training was notable to the three in particular, however, due to fellow Weyrling, Tunnelsnake (for Lory refuses to this day to speak the girl’s actual name). The twins were, to put it bluntly, enchanted by the girl and for a while neither was aware that the girl was flirting with the other.
- After Weyrling training, things began to escalate with Tunnelsnake and, though she’d never received Lory’s approval in the first place, she became a bright speck on Lory’s “bitchfit” radar (for lack of a good Pern term), after causing several fights between the twins, some even physical. The twins were no longer talking to each other and, in typical Lory fashion, this became the time to act. A serious physical confrontation later that resulted in a few raised eyebrows and some heavy handed punishment saw the end of Tunnelsnake’s involvement in the trio’s lives.\
- At 18 and 19, the trio received their Journeyman status after managing to work diligently at their craft, grow with their dragons through Weyrling training, and do their best to tear the Weyr apart at its foundations while they were at it.
- During this time, F'kan met the still candidate Caelynn. Thinking it would be a fun game to pretend to be his twin for her alone, F'kan quickly grew to realise that he felt more for the girl than he'd originally thought and came clean. Caelynn was not impressed.
- 18 was a particularly eventful turn for Lory, as it saw her pregnant from an impromptu won Flight of Skaltorth and eagerly looking ahead to the prospect of parenthood. The twins were equally excited, plotting names and shenanigans of all varieties. Suffice to say, all three were shattered when the baby was stillborn. Lory was, for some time, almost completely broken, a state the twins had never seen her in and it served only to pull the three closer. They closed ranks against the pain and the world, an impenetrable fortress of grief and familial love (and dragons too, because one hardly forgets their presence), until
Lorythe three of them were ready to face it all again.
- F'kan begins seeing Caelynn more seriously, his sisters plight making him realise he wanted more from life than one night stands, as she was now a Weyrling however, those feelings were never really explored before he transferred to Silence Weyr.
- F’kan was promoted to Wingsecond at 24, due mostly to his own driving ambition, but also to his demonstrated ability to set an example for others to follow. While only a young Rider, F’kan showed promise and a steady determination to look after his charges. In particular, he had no trouble running roughshod over his siblings, who were also in the wing and potentially the most unruly of the lot. His ability to strategize and keep a cool head also endeared him to the position.
- During the Fall that saw the previous wingleader injured, F'kan stepped up to the plate and managed the wing and his calm manner and quick thinking was what saw him getting the position permanently.
- Not long later saw the Wingleader step down from his position due to injury and F’kan rising once again to take the position..